United We Fall: On the Nash Equilibria of Multiplex and Multilayer Network Games
Abstract
Network games provide a framework to study strategic decision making processes that are governed by structured interdependencies among agents. However, existing models do not account for environments in which agents simultaneously interact over multiple networks, or when agents operate over multiple action dimensions. In this paper, we propose new models of multiplex network games to capture the different modalities of interactions among strategic agents, and multilayer network games to capture their interactions over multiple action dimensions. We explore how the properties of the constituent networks of a multiplex/multilayer network can undermine or support the existence, uniqueness, and stability of the game’s Nash equilibria. Notably, we highlight that both the largest and smallest eigenvalues of the constituent networks (reflecting their connectivity and two-sidedness, respectively) are instrumental in determining the uniqueness of the multiplex/multilayer network game’s equilibrium. Together, our findings shed light on the reasons for the fragility of equilibria when agents interact over networks of networks, and point out potential interventions to alleviate them.
I Introduction
Networks provide a powerful framework for understanding and analyzing real-world environments in which agents interact with and influence one another. In particular, when participating agents are rational and self-interested, the interactions among them can be modeled as a network game [1]. Such networked strategic interactions emerge in the local provision of public goods [2, 3, 4] (such as cyber-security, R&D), spread of shocks in financial markets [5], and pricing in the presence of social effects and externalities [6].
Although existing works in this area capture a network of interactions between strategic agents, they fail to capture the various networks and the various action dimensions over which the agents can interact. For instance, individuals are influenced by information received over multiple social networks, as well as face-to-face interactions, when making decisions. Similarly, firms in a market can cooperate and compete with each other along different modes of business (e.g., physical storefronts and online shops) and across product categories. These scenarios call for more complex models of “networks of networks” that can capture the different modalities and dimensions of agents’ interactions.
Specifically, a multiplex network model can be used to simultaneously account for the multiple networks of interactions among the agents, and a multilayer network can help us account for the different action dimensions (see Figure 1 for an illustration, and Appendix -A for a detailed example in the context of interdependent security games). While there is an existing literature on using the formalism of multilayer/multiplex network models, it has primarily focused on questions about percolation and spread of dynamical processes on these networks; the study of games on this type of networks remains largely unexplored, with game-theoretical modeling and analysis often identified as an open area of research by surveys of the field [7, 8, 9, 10]. Motivated by this, in this paper, we extend the existing models of single-layer network games, by proposing multiplex and multilayer network games.
A primary direction of research on single-layer network games has been to analyze how the structural properties of the network of interactions among the agents influences the equilibrium outcomes. In particular, existing works have identified necessary and sufficient conditions for the existence, uniqueness, and/or stability of Nash equilibria (NE) of single-layer network games [2, 11, 4, 12, 13, 14, 15, 3, 16, 17, 18, 19, 20, 21, 22]. We similarly identify conditions under which the Nash equilibria of multiplex/multilayer network games are (not) unique, and/or stable, based on the properties of their constituent layers. Through these, we highlight potential reasons for the fragility of the uniqueness and stability of equilibria in these networks.
Paper overview and contributions
We consider two subnetworks/layers and , with (weighted and directed) interdependency matrices and . In multiplex network games, each of these represent one modality or type of interaction (e.g., a person getting information from online vs. in-person connections). As both sources collectively impact agents’ actions, the multiplex network game can be viewed as a game with a sum interdependency matrix , where captures the effect of each layer on the agent’s utility. In multilayer network games, on the other hand, each layer can be viewed as a different action dimension (e.g., a seller enhancing users’ storefront vs. online buying experiences). As each agent now has a two dimensional action space, the multilayer network game can be viewed as a game with a block interdependency matrix , with and as its diagonal blocks, and off-diagonal blocks and capturing potential spillovers between action dimensions.
Existing approaches to identifying conditions for the uniqueness of Nash equilibrium on single-layer network games [11], which we build on, require assessing the determinants of the (principal minors) of the game interdependency matrix . The main technical challenge in conducting a similar analysis here is that for either (a sum matrix) or (a block matrix), there are no closed form characterizations of their (principal minors’) determinants in terms of those of and . Therefore, it is not straightforward to assess whether having unique NE on the constituent layers translates into uniqueness of NE on a multiplex/multilayer game.
We however show that it is possible to provide sufficient (resp. necessary) conditions, in terms of the spectral properties of the constituent layers, for an NE to be (resp. not be) guaranteed to be unique on the multiplex/multilayer network game, particularly for the special class of symmetric (i.e., undirected) layers. We outline such conditions for multiplex networks in Propositions 1-4, and for multilayer networks in Propositions 5-7, each followed by an intuitive interpretation of their implications. We further show that the conditions guaranteeing NE uniqueness also guarantee that the equilibrium will remain stable under perturbations to the agents’ utilities (Proposition 8). We discuss conditions for the existence of NE in these games in Appendix -B, and validate our findings through numerical experiments in Section VI and Appendix -C.
A key takeaway
We highlight one recurring intuition gained from our analyses: we find that both the lowest () and largest () eigenvalues of the constituent layers’ adjacency matrices play a key role in guaranteeing (or undermining) the uniqueness of the equilibria on the multiplex/multilayer network games. Intuitively, is a measure of a network’s “two-sidedness”, with a smaller (more negative) lowest eigenvalue being an indication that agents’ actions “rebound” more in the network [2]; , on the other hand, is a measure of connectivity. Prior work (e.g., [2, 11]) had highlighted the role of the lowest eigenvalue in determining whether the NE of a single-layer network game is unique; our work highlights that the largest eigenvalue will also be consequential when agents interact over networks of networks. Intuitively, several of our conditions can be interpreted as assessing whether the connectivity of one layer can (or can not) overcome the rebounds introduced by another layer (or the rebounds across action dimensions in multilayer games). These findings can inform network design and interventions. For instance, they suggest that a policy maker could focus their interventions on increasing the connectivity of one layer of a multiplex (e.g., one social network or industry) in an effort to mute the two-sidedness introduced by another.
I-A Related literature
Our work is at the intersection of two lines of literature: (i) the study of properties of Nash equilibria of single- layer network games, and (ii) game-theoretical modeling and analysis on multilayer and multiplex networks.
Nash equilibria in single-layer games. Specifically, our work closely relates to studies that investigate the existence, uniqueness, and stability of Nash equilibria in single-layer networks games with linear [2, 4, 12, 13, 14] and nonlinear [17, 19, 18] best-replies. Our proposed models of multiplex and multilayer network games are extensions of single-layer network games with linear best-replies, by allowing agents to have various types of interactions (multiplex) and operate across different action dimensions (multilayer). For these, we identify conditions under which the multiplex/multilayer network will (or will not) inherit the guarantees of uniqueness/stability of the Nash equilibrium in its constituent layers.
Games on multilayer/multiplex networks. While game-theoretical decision making on multiplex and multilayer networks has also been studied in some prior works [7, 23, 24, 25, 26, 27], the majority of the research has focused on evolutionary games and the emergence of cooperation in public good games. In particular, the emergence and sustainability of cooperation strategies in public good games has been explored in multiplex networks by [24, 25] and in multilayer networks by [26, 27]. Despite considering games on multilayer/multiplex networks and identifying what network structures can enhance the resilience of cooperation, these prior works have considered a binary action (cooperate/defect) game, and often restrict focus to specific classes of graphs. In contrast, we propose and analyze more general classes of multiplex and multilayer networks games, allow for arbitrary directed and weighted interactions among agents, and provide insights into the games’ Nash equilibria properties.
The recent work of [28] is also closely related to ours, as it proposes a “multi-relational” network game which is similar to our model of multilayer games, in that it allows for a multi-dimensional action space. The main focus of [28] is on identifying “summary representations” of the game matrix that can be used to significantly lower the computation complexity of ascertaining the uniqueness of NE. Our focus is however different: we illustrate how the properties of the constituent layers of a multilayer (and multiplex) network can undermine or support the uniqueness of the NE of these games.
This paper extends our earlier work in [29], which investigated the uniqueness of Nash equilibria in multiplex network games. The current work provides additional conditions for uniqueness of NE in multiplex network games, introduces the new class of multilayer network games and its NE uniqueness conditions, establishes new results on stability and existence of NE in both multiplex and multilayer games, and illustrates our findings through numerical experiments.
II Model
II-A Single-layer network games
Consider a set of agents interacting with each other over a single network . This network is specified by a graph , where the agents constitute the set of vertices , and is the weighted and directed adjacency or interdependency matrix over network .
Each agent selects an effort level . The agent’s utility is determined by its own effort, as well as the effort of its neighboring agents in the network. Specifically, an edge indicates that agent is affected by agent ’s effort. If (respectively, ), we say agent ’s effort is a substitute (respectively, complement) to agent ’s effort. In our setting, a strategic substitute (resp. complement) means that effort by agent provides positive (resp. negative) externality to agent , in that an increase in effort by agent allows agent to decrease its own effort (resp. requires agent to increase its effort) and still receive the same overall payoff.
Let denote the vector of all agents’ efforts. Agent ’s utility in network is given by:
(1) |
where is a twice-differentiable, strictly increasing, and strictly concave benefit function, which has as its argument the aggregate effort experienced by the agent, and is the unit cost of effort for agent .
The (single-layer) network game specified by the set of agents, their efforts , and their utility functions has been studied extensively in prior works (e.g., [4, 2, 12, 30]). In particular, these games are known as games of linear best-replies, as the Nash equilibrium is determined by a set of linear best-response equations of the form:
(2) |
where satisfies . Intuitively, an agent wants to receive an aggregate effort level at equilibrium; this is the effort level at which the agent’s marginal benefit and marginal cost of effort are equalized. The best-response (2) states that the agent exerts effort to reach an aggregate effort level , given the spillover received from its neighboring agents’ effort at equilibrium, or exerts no effort if the spillovers already provide aggregate effort or higher.
We next propose two extensions of these existing models: multiplex network games, and multilayer network games. We present two-layer multiplex and multilayer network games; extensions to games involving more layers is straightforward.
II-B Multiplex network games
Consider a second network defined by a graph , with the same set of vertices as network , but its own interdependency matrix . The two-layer multiplex network is the environment in which interactions between the agents occur over both networks and simultaneously, but each governed by a different interdependency matrix. Let the utility of agent in the multiplex network be given by:
(3) |
where captures the effect of each layer on the utility, with higher ’s indicating higher effects from network .
The resulting multiplex network game is again a game of linear best-replies, where at equilibrium, agent aims to choose to reach the same aggregate level of effort , but this time while being exposed to spillovers from the multiplex network. Then, the multiplex network game can be viewed as a network game played over the interdependency matrix .
II-C Multilayer network games
Consider again the second network , with the same set of nodes as network .111We assume the layers have the same set of nodes to simplify notation. Our results will continue to apply when the set of nodes are different. Assume now that agents take a different action in each layer. Let denote agent ’s action in layer , and denote the vector of all agents’ efforts in layer . Additionally, assume there are dependencies between agents’ actions in different layers, represented by inter-layer dependency matrices . An edge captures how agent ’s utility in layer is impacted by agent ’s action in layer .
Let agent ’s utility from layer be given by:
(4) |
where is the index of the other layer, and and are the benefit function and unit cost of action dimension , respectively. The argument of the benefit function is the aggregate effort in action dimension experienced by the agent, and it comes from three sources: the agent’s own effort in action dimension , the intra-layer spillovers from action dimension of neighboring agents in layer , and the inter-layer spillovers from action dimension of neighboring agents in layer . Agent ’s aggregate utility from the two layers is given by, , where captures the effect of each layer on the agent’s utility.
Accordingly, agent ’s best-responses in each action dimension are given by
(5) |
with satisfying . This can be written more compactly as:
(6) |
where the max operator is element-wise, is the vector consisting of the and entries of the vector , and
(7) |
is a supra-adjacency matrix. Then, the multilayer network game can be viewed as a network game with a two-dimensional action space played over the matrix .
II-D Preliminaries: Uniqueness of Nash equilibria of single-layer network games
We first review existing conditions on the game adjacency matrix under which the equilibria of single-layer network games are (guaranteed to be) unique. We will later evaluate these conditions on (for multiplex networks, Section III) and (for multilayer networks, Section IV), identifying when they do (not) hold in terms of the properties of the layers and , and inter-layer interactions .
We build on the findings of [4], which explored the connection between finding the Nash equilibrium of games of linear best-replies and linear complementarity problems (LCPs), to identify conditions for the existence and uniqueness of the NE of single-layer network games. Formally, an LCP(, ) seeks to find two vectors, and , satisfying:
(8) |
where is an matrix and is an vector. Comparing this with (2), we observe that finding the NE of a single-layer network game is equivalent to solving the LCP. This equivalence allows us to leverage existing characterizations of the properties of LCP solutions to assess a network game’s NE properties.
To present conditions for NE uniqueness, we begin with the following definition:
Definition 1.
A square matrix is a P-matrix (denoted ) if the determinants of all its principal minors (i.e., the square sub-matrices obtained from by removing a set of rows and their corresponding columns) are strictly positive.
The class of P-matrices includes positive definite (PD) matrices as a special case;222A common convention adopted in some of the literature is to define positive definiteness for symmetric (or Hermitian) matrices, owing to their roots in quadratic forms. However, we adopt the more general definition here: A square matrix (whether symmetric or not) is positive definite if for all . in particular, every PD matrix (whether symmetric or not) is a P-matrix, but there are (asymmetric) P-matrices that are not PD [31]. We also note that for symmetric matrices, the two notions are equivalent, i.e., a symmetric matrix is a P-matrix if and only if it is PD.
The following theorem provides the necessary and sufficient condition for the Nash equilibrium of a single-layer network game (whether symmetric or not) to be unique.
Theorem 1.
[4, Theorem 1] The single-layer network game with an interdependency matrix has a unique Nash equilibrium if and only if is a P-matrix.
The following corollary is the special case of Theorem 1 for symmetric networks.
III Multiplex Network Games
In this section, we analyze the uniqueness of Nash equilibria of multiplex network games, in terms of the properties of and of their constituent layers.
To leverage the result of Theorem 1, we need to check when , the weighted sum of and , is a P-matrix. This will require us to check that the determinants of all principal minors of are positive. However, the determinant of the sum of two square matrices and is in general not expressible in terms of the determinants of the two matrices.333The Marcus–de Oliveira determinantal conjecture, which conjectures that the determinant of the sum of two matrices is in a convex hull determined by the eigenvalues of the two matrices, remains as one of the open problems in matrix theory, with the conjecture shown to hold for some special classes including Hermitian matrices [32]. This means that knowledge of the P-matrix property of and/or does not necessarily help establish the P-matrix property for . In fact, the following example shows that the sum of two P-matrices is not always a P-matrix.
Example 1.
Consider a two-agent multiplex network game with a benefit function and unit costs of effort and . Let the layers have (asymmetric) interdependency matrices and . Then, and are P-matrices, and each layer by itself has a unique NE. Let . Then, . This is not a P-matrix, and the multiplex has two Nash equilibria: or .
III-A When is not a P-matrix?
We now generalize the intuition from Example 1 to identify conditions under which is not a P-matrix. In particular, note that is a P-matrix if and only if the determinant of all its principal minors are positive. The following proposition identifies conditions under which at least one of the principal minors has a non-positive determinant.
Proposition 1.
Let be the minor obtained by removing all rows and columns except and from . If there exists a pair of agents and such that
then the multiplex network is not guaranteed to have a unique Nash equilibrium.444That is, there are benefit functions and unit costs for which the multiplex network either does not have a Nash equilibrium, or has multiple equilibria.
Proof.
Consider any pair of agents and . The principal minor corresponding to this pair in the multiplex network is . A necessary condition for to be a P-matrix is for this principal minor to have a positive determinant. If we write this condition in terms of the determinants of the pair of agents’ corresponding principal minors and in each layer, setting it to be non-positive, we will arrive at the condition in the proposition statement. ∎
Intuitive interpretation. It is worthwhile to again note that even if both layers satisfy the P-matrix condition, so that the sub-determinants are positive, the condition of Proposition 1 can still hold at sufficiently large (the determinant term can be kept constant by adjusting accordingly), so that the multiplex will not satisfy the P-matrix condition. Intuitively, this means that the NE may not be unique if there are sufficiently large cyclical dependencies between a pair of agents across the two layers. Proposition 1 can also be extended to state conditions on higher order principal minors (e.g., highlighting that non-uniqueness can be caused by cyclical interactions among a set of three agents).
III-B When is a P-matrix?
While, as shown above, the sum of two P-matrices is in general not a P-matrix, there are specific subclasses of P-matrices which are closed under summation, as shown next.
Proposition 2.
For any of the following cases, the multiplex network game will have a unique Nash equilibrium:
-
1.
and are symmetric matrices.
-
2.
and are strictly row diagonally dominant, i.e., .
-
3.
and are B-matrices, i.e., and , .
Proof.
-
1.
This is true because a symmetric matrix is a P-matrix if and only if it is positive definite [31], and the sum of positive definite matrices is positive definite.
-
2.
By the triangle inequality, . Therefore, we have , and as such, is strictly row diagonally dominant as well. by the Gershgorin circle theorem, all real eigenvalues of a strictly row diagonally dominant matrix with positive diagonal elements are positive. The determinant of a matrix is the product of its eigenvalues, and as for real matrices, the complex eigenvalues appear in pairs with their conjugates, has a positive determinant. The same argument holds for all principal minors of . Therefore, .
-
3.
A B-matrix is a subclass of P-matrices [33]. It is easy to check that given that and are B-matrices, also satisfies the conditions of a B-matrix, and is therefore a P-matrix.
∎
Intuitive interpretation. We delve deeper into the case of symmetric matrices in the next subsection. The remaining two cases, row diagonally dominant and B-matrices, set limits on the influence of agents on each other. Proposition 2 notes that these limits will carry over when two networks connect. In particular, a row diagonally dominant matrix limits the cumulative maximum influence of neighboring agents on an agent ’s utility, relative to the agent’s self-influence (here, normalized to 1). If the externalities received from other agents are limited in both layers, they will also be limited when layers are interconnected. B-matrices on the other hand require that the row averages dominate any off-diagonal entries, meaning that no one neighbor’s externality on agent is higher than the average of all the other influences the agent experiences (both self-influence and the externality from the remaining neighbors). Again, if this is true in both layers, it will remain true when the two layers are interconnected as well, guaranteeing NE uniqueness.
III-C Special case: symmetric matrices
We now turn to the special case of symmetric (undirected) networks. We begin by noting that the sum of two positive definite matrices is a positive definite matrix. That is, if we know that two symmetric layers already have structures that are conducive to unique NE, so will the symmetric multiplex network emerging from joining them. In light of this, we focus on situations where a symmetric first layer supports a unique NE, yet the second layer does not. We then identify conditions under which the multiplex is (Proposition 3) and is not (Proposition 4) guaranteed to have a unique NE.
We begin with a positive result: a multiplex may retain NE uniqueness under the following condition.
Proposition 3.
In a multiplex network game where the first layer is such that is a symmetric positive definite matrix, if the following inequality holds, then the multiplex will have a unique Nash equilibrium:
Proof.
From [34], we know that if is a P-matrix, every matrix is also a P-matrix, where is:
(9) |
and is the matrix norm induced by the vector norm for , and is diag() such that for all . Intuitively, the matrices can be viewed as sufficiently small perturbations of matrix .
By setting and , we see that for a multiplex network game where the first layer has a unique NE (i.e., ), the multiplex will have a unique NE (i.e., ), if:
(10) |
For a symmetric positive definite matrix , we know , so we can simplify (10):
(11) |
Now since we know does not have a negative eigenvalue, we can write . Therefore, (11) will reduce to the condition in the proposition statement, completing the proof. ∎
Intuitive interpretation. Proposition 3 is most useful when the multiplex closely resembles the first layer, as the second layer is comparatively “weaker”. Proposition 3 states a condition for quantifying this relative weakness. This metric evaluates the strength (connectivity) of the second layer relative to the bipartiteness of the first layer. Specifically, if the first layer is highly bipartite (with the smallest eigenvalue approaching ), then the second layer should introduce minimal changes to the network by being relatively sparse (have a small largest eigenvalue). Conversely, if the first layer exhibits less bipartiteness, it can accommodate a stronger connectivity in the second layer. This is because the potential fluctuations caused by the second layer can be mitigated by the structural resilience of the first layer.
Now we present a negative result, where the second layer can undermine the uniqueness of the NE of the multiplex.
Proposition 4.
In a multiplex network game with symmetric layers, if
the game is not guaranteed to have a unique Nash equilibrium.
Proof.
Since by Corollary 1 we only require a bound on the minimum eigenvalue of , we consider Weyl’s inequalities [35], which provide an ordering of the eigenvalues of the sum of two symmetric matrices. Formally, let , , and be Hermitian matrices, with their respective eigenvalues indexed in decreasing order, i.e., . Then, the following inequalities hold:
At , for , we have:
(12) |
We now note that , and therefore . As a result, is the same as identifying conditions under which . Consider the term in the upper bound of (12) attained at :
If the upper bound above is less than , then , and the multiplex will not be guaranteed to have a unique NE. Re-arranging the inequality, and noting that and (as the traces for both of these matrices, and therefore the sum of their eigenvalues, is equal to zero), leads to the statement of the proposition. ∎
Intuitive interpretation. Given that the lowest eigenvalue can be interpreted as a measure of a network’s “two-sidedness” (with a smaller (more negative) lowest eigenvalue being an indication that agents’ actions rebound more in a network), it is expected that a second layer with a large will introduce similar effects in the multiplex network. The condition in Proposition 4 shows that this is indeed the case: when the second layer network is significantly two-sided, it can undermine the uniqueness of the equilibrium in the multiplex network. Also, as expected, for large (when the second layer is less important in determining agents’ payoffs), will have less influence on the NE uniqueness.
More interestingly, the severity of rebound effects due to the second layer network (its ) are compared against the extent of connectivity of the first layer network (its largest eigenvalue ). In words, Proposition 4 states that if the connectivity of the first layer (as characterized by its largest eigenvalue) is not high enough to mute the ups and downs introduced by the second layer (as characterized by its smallest eigenvalue), then the multiplex will have either no equilibrium or multiple equilibria for some game instances.
IV Multilayer Network Games
We now identify conditions for guaranteed uniqueness (or lack thereof) of Nash equilibria on multilayer network games, in terms of the properties of their constituent layers and and the inter-layer interactions .
IV-A When is not a P-matrix?
First, we show that in a general network, with both inter-layer and intra-layer edges being directed and weighted, a Nash equilibrium may not be unique even if each layer is guaranteed to have a unique Nash equilibria by itself.
Proposition 5.
A multilayer network game where
-
1.
either of the layers is not guaranteed to have a unique Nash equilibrium (i.e., ); or
-
2.
each layer has a unique NE (i.e., ), but
is not guaranteed to have a unique Nash equilibrium.
Proof.
For the first case, if we want to be a P-matrix, we need both and to be P-matrices as well, since these are sub-matrices of .
For the second case, note that we need the determinant of to be positive for it to be a P-matrix as a necessary condition. This can be written as:
(13) |
where the second term is the Schur complement of [36] (note that the condition for non-singularity to apply this result is satisfied, as is a P-matrix).
For (IV-A) to be positive (and noting that since we have assumed this layer has a unique NE), we need the second term on the RHS, the determinant of the Schur complement, to be positive. The same can be written for , leading to the conditions in the second case. ∎
Intuitive interpretation. The first case of the proposition is straightforward: it notes that if the game is not guaranteed to have a unique equilibrium in one action dimension, then it is not guaranteed to have a unique equilibrium in the two dimensional action space. The second case is perhaps more interesting; it argues that despite having a unique equilibrium in each action dimension separately, when the spillovers between action dimensions (due to the inter-layer connections) are taken into account, the game may no longer have a unique NE. The conditions in the second case of Proposition 5 capture the extent of spillovers needed for this to happen.
To further illustrate, consider the following case. From [37], we know that for two non-singular matrices and such that is positive semi-definite, . Let and , and assume these satisfy the requisite conditions above. Then, if
the condition in the second case of Proposition 5 would hold, and the multilayer game would not be guaranteed to have a unique NE. This can happen, e.g., if the edge weights in one or both of the inter-layer interactions are sufficiently large and of the same sign both ways. Intuitively, this can be interpreted as large rebound effects of action dimensions across the two layers which can undermine equilibrium uniqueness.
IV-B When is a P-matrix?
In light of the negative result in the general case, we next explore two special cases when the multilayer network can be guaranteed to have a unique NE: one-way inter-layer connections, and (sufficiently bounded) games of complements.
IV-B1 One-way inter-layer connection
Consider a multilayer network in which links are directed only from one layer to the other, so that either or .555For instance, in our illustrative example of interdependent security games (Appendix -A), this could happen if information sharing decisions impact security investment decisions, but not vice versa (due to, e.g., information sharing already being mandatory). For this special case, the supra-adjacency matrix is a block triangular matrix, which we leverage to establish the following.
Proposition 6.
A one-way multilayer network is guaranteed to have a unique Nash equilibrium if and only if the constituent layers are guaranteed to have unique NE (i.e., ).
Proof.
For any chosen subset of nodes, we can divide it into two disjoint subsets, such that , and with containing the indices in , and containing the indices in . This way, we can write any chosen sub-matrix of as follows:
(14) |
where for a matrix , is the square sub-matrix of with the rows and columns indexed in the set , and is the square sub-matrix of where row indices are in set and column indices are in set .
These sub-matrices’ determinants are given by , which will be positive provided the layers are such that . ∎
Intuitive interpretation. We note that while the above result is independent of the strength of the one-way inter-layer links, it is highly sensitive to the inter-layer links being one-way, as it removes the possibility of any rebound effects across action dimensions; specifically, even if we add a single link in the reverse direction, it could undermine the uniqueness of the NE. For instance, assume the only non-zero entry in is . Then, simplifying the condition in Proposition 5 for this game, if (which can happen for any sufficiently large rebound inter-layer link ), the multilayer may not have a unique NE.
IV-B2 Games of complements.
Lastly, we consider a case of games of complements, where bounding the extent of inter-layer interactions can guarantee NE uniqueness.
Proposition 7.
In a multilayer network where the layers are games of strategic complements and , if
the multilayer network game has a unique Nash equilibrium.
Proof.
We begin with a definition [38]: a block matrix , with nonsingular diagonal sub-matrices , is strictly block diagonally dominant (sBDD) (with respect to norm ) if
(15) |
From [38], we also know that sBDD matrices with positive real diagonal entries have positive eigenvalues. Now, under the conditions in the proposition, is an sBDD matrix, and it also has positive real diagonals. Therefore, under the conditions of the proposition, is a positive definite matrix, and the resulting network game has a unique NE. ∎
Intuitive interpretation. Proposition 7 tells us that, for a game of strategic complements, knowing that the within-layer links have relatively higher influence than the inter-layer links is sufficient to make the game have a unique Nash equilibrium.
For the special case of symmetric matrices, the conditions reduce to . In words, this means that if the inter-layer connectivities (as measured by ) surpasses the ability of the intra-layer links to mute the ups and downs in that layer (as measured by ), then the multilayer game will not be guaranteed to have a unique equilibrium. This also highlights why it is harder to guarantee equilibrium uniqueness in multilayer network games compared to a multiplex network games, due to the additional rebounds from inter-layer spillovers.
V Stability
In this section, we show that the identified conditions for the uniqueness of the NE of (multiplex and multilayer) network games also imply the stability of that equilibrium.
We first formally define stability. For an LCP, stability is defined as “low” sensitivity to small changes in the LCP [39]. Denote the solution set of LCP by SOL. The solution is said to be a stable solution to the LCP if there are neighborhoods of and of such that:
-
•
For all the set SOL is non empty.
-
•
as approaches .
If, in addition to the above conditions, the set SOL is a singleton, then the solution is said to be strongly stable.
The following proposition shows that the uniqueness of the NE of a single-layer network game also implies that that equilibrium will be strongly stable.
Proposition 8.
If a network game has a unique Nash equilibrium, then this equilibrium is strongly stable.
Proof.
For an LCP, , define:
Accordingly, define . This block matrix is a rearrangement of our original matrix : where are permutation matrices.
From [39], we know the LCP is strongly stable at if and only if the following conditions hold:
-
1.
is nonsingular, and
-
2.
The Schur complement is a P-matrix.
First, note that if a single-layer network game has a unique Nash equilibrium, i.e., if is a P-matrix, then the rearrangement of as will also be a P-matrix (this is because for every permutation matrix and P-matrix , the matrix is also a P-matrix, which is a direct consequence of determinantal properties). Now, first note that since is a P-matrix, and is a square sub-matrix of , we have , so that is non-singular. We further know that the Schur complement of a P-matrix is also a P-matrix [40]. This completes the proof. ∎
Remark. For the special case of interior Nash equilibria (i.e., those in which all agents exert positive effort), the reverse is also true: interior solutions are stable if and only if they are unique. Intuitively, this is because unstable equilibria are caused by free-riding agents (i.e., those exhibiting zero effort) who may become active agents under perturbations of the game parameters, causing instability and multiplicity in the new emerging outcomes depending on how the resulting spillovers of their activity alter other agents’ efforts.
Note also that this proposition only states that if a network game has a unique Nash equilibrium, then this equilibrium is also strongly stable. However, the converse is not true, in that a network game can have multiple strongly stable Nash equilibria, as we show through the following examples.
Example 2 (Stability in multiplex network games).
Consider a multiplex network game with and , This will lead to . Let us choose and such that . In this game, if we set , the first layer has non-unique and unstable NE, the second layer has a unique and stable NE, and the multiplex has non-unique, but stable NE and . Notably, in this example, connecting the two layers leads to stable equilibria, despite one of the layers not having stable equilibria by itself.
Example 3 (Stability in multilayer network games).
Consider a multilayer network with supra-adjacency matrix:
with the top left sub-matrix being and the bottom right sub-matrix being . Choose and such that . Then, layer 1, by itself, has non-unique and unstable NE, while layer 2 has unique and stable NE. The multilayer network on the other hand, has non-unique equilibria and , with the former being stable and the latter being unstable. This example shows that having one layer with non-unique and unstable Nash equilibria will not necessarily ruin the stability of the solutions of the resulting multilayer game (although it always undermines the uniqueness of the NE).
VI Numerical Experiments



In this section, we present numerical experiments on randomly generated networks to verify our propositions, and also evaluate them when the assumptions in the propositions are not satisfied. We also provide an experiment based on real-world data (the Interaction data from the Copenhagen Networks Study [41], a multiplex network) in Appendix -C.
VI-1 Multiplex Networks
Recall that for multiplex network games with symmetric (undirected) underlying layers, Proposition 3 identifies a condition under which the multiplex will have a unique NE, while Proposition 4 identifies a condition under which the game is not guaranteed to have a unique NE. We now assess whether these conditions can still be informative when applied to asymmetric (directed) networks.
To this end, we vary the size of the network (number of agents) , and for each , we generate 5000 instances of random (directed) networks by drawing the edge weight of the first layer from a uniform distribution with range , and those of the second layer from a uniform distribution with range where represents the strength of links in layer 2 relative to layer 1. Of these instances, we only keep those in which layer 1 has a unique NE. We set .
We first look at instances where the second layer has a weaker strength relative to the first layer (setting ). This way, it is more likely that the second layer is relatively sparse compared to the first layer, so that it can not undermine the uniqueness of the NE; intuitively, this is the condition that Proposition 3 assesses in order to guarantee uniqueness of the NE of a symmetric multiplex game. In Figure 2(a), we observe that Proposition 3 can also often successfully identify if an asymmetric multiplex game has a unique NE in smaller size networks. That is, this proposition successfully assesses when (a small number of) weak links from a newly added layer do not substantially alter the original layer’s equilibrium state.
We then look at instances where the second layer has stronger interactions relative to the first layer (setting ). This way, it is more likely that the ups-and-downs caused by a strong second layer can not be muted by the first layer, causing non-uniqueness of NE; intuitively, this is the condition identified by Proposition 4 for symmetric multiplex games. In Figure 2(b), we observe that Proposition 4 is also adept at identifying when asymmetric multiplex games lack a unique NE in larger networks. That is, this proposition successfully assesses when (a large number of) stronger links from a new layer significantly impact the original layer’s equilibrium state.
VI-2 Multilayer Networks
We next run experiments on random instances of multilayer network games as follows. We consider networks of size . We first chose 6 first layer networks with a unique Nash equilibrium, and edge weights drawn from . We then generated 1000 second layer networks with edge weights drawn randomly from , and paired them with each of the 6 first layers, for a total of 6000 instances. In Figure 2(c), we sort these 6000 instances first by the minimum eigenvalue of the first layer, and then by the minimum eigenvalue of the second layer. Pink (lighter) colors indicate that the instance is guaranteed to have a unique NE.
For each instance, we further consider 4 different strengths for the between-layer links, by drawing random weights from the following ranges: for “normal” and “one-way” inter-layer links, for “weak” inter-layer links, and for “very weak” inter-layer links.
We first note the similarities between “one-way” and “very weak” inter-layer links. Proposition 6 noted that one-way interactions can guarantee that joining two layers with unique NE will result in a multilayer game with unique NE; Figure 2(c) suggests that this is true as long as the inter-layer interactions are sufficiently weak, as well. However, as the strength of inter-layer interactions grow, we see fewer multilayer networks with a unique NE, as illustrated by the decrease in pink (lighter color) lines as we move down in Figure 2(c). That said, we also note that as the minimum eigenvalue of the layers grow (moving to the right in Figure 2(c)), we are seeing more resistance from the layers against having the uniqueness of NE ruined by inter-layer interactions. This can be seen as the growing ability of the layers in damping the fluctuations introduced due to the rebounds between the action dimensions.
VII Conclusion
We have proposed two new classes of multiplex and multilayer network games to study networked strategic interactions when agents are affected by different modalities of information and operate over multiple action dimensions, respectively. These models enabled us to explore how the properties of the constituent subnetworks undermine or support the uniqueness and stability of the Nash equilibria of multiplex/multilayer games. At a technical level, answering these questions for multiplex (resp. multilayer) games required us to understand how the determinant (and lowest eigenvalues) of the sum (resp. block) adjacency matrix of the game relates to the determinants (and eigenvalues) of the layers’ matrices; neither the determinant nor the eigenvalues of the sum/block matrices have such closed-form expressions in general. Our results have leveraged existing inequalities/bounds (e.g., on matrix perturbations, Weyl’s inequality) to find (sufficient) negative results, and provided positive answers for special matrix subclasses.
Our findings shed light on the reasons for the fragility of the uniqueness and stability of equilibria when agents interact over networks of networks, and can guide potential interventions. For instance, we noted that the connectivity of one layer (as characterized by its largest eigenvalue) needs to be high enough to mute the rebounds introduced by another layer (as characterized by its lowest eigenvalue) as a necessary condition for equilibrium uniqueness; this suggests interventions in which a policy maker or network designer attempts to change either the connectivity or the bipartiteness of one of two interdependent networks to induce unique and stable equilibria. Future directions of research include sharpening our stability results, combining the multiplex and multilayer network models, and considering non-linear best-replies.
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-A Illustrative example
Consider a set of firms, interacting with each other over a network , with the network representing direct dependencies between the firms (e.g., shared infrastructures or joint operations). Each firm makes an investment to improve its cybersecurity. These security investments can be a strategic substitute when a better protected firm positively impacts other firms that share operations and assets with firm , by decreasing the risk of business interruption or asset compromise. On the other hand, security investments can be a strategic complement when an increase in firm ’s protection makes a similar, but less protected firm a more attractive target for attackers. In either case, the edge weights of network can capture these types of dependencies. These strategic interactions have been commonly studied as interdependent security games [30, 42] on a (single-layer) network.
Multiplex network: Consider a second network , with the same set of firms as its nodes, but with the network capturing direct dependencies in firms’ operations in another industry sector. For instance, layers and could capture the communication and energy sectors. Then, the security effort of each firm can impact security spillovers and disruptions in both these sectors. A multiplex network can be used to capture such scenarios, and provides a more holistic understanding of the impacts of each firm’s security investments.
Multilayer network: Alternatively, assume a second network captures the exchange of information related to cybersecurity threats and vulnerabilities between firms. Each firm makes two sets of decisions: investments in cybersecurity in layer , and level of information sharing in layer . Both these decisions concurrently impact the dependent firms’ utilities. A multilayer network structure can be used to capture this type of scenario. By incorporating both direct dependencies in network and information-sharing dynamics in network , the combined framework offers a more nuanced understanding of the multifaceted interdependencies influencing agents’ decisions in allocating their efforts in each dimension.
-B Existence of Nash Equilibria
-B1 Existence on single-layer games
The work of [4] identifies conditions for the existence of Nash equilibria in two particular classes of single-layer network games: games of strategic substitutes and games of strategic complements. Formally, in a game of strategic substitutes (complements), we have (), .
Theorem 2.
[4, Theorem 2] A single-layer network game of strategic substitutes (i.e., , ) always has at least one Nash equilibrium.
Theorem 3.
[4, Theorem 3] A single-layer network game of strategic complements (i.e., , ) has a (unique) Nash equilibrium if and only if .
-B2 Existence on multiplex networks
Building on the existing Theorems 2 and 3, we explore conditions for the existence of Nash equilibria in multiplex network games of strategic substitutes and complements.
Multiplex games of strategic substitutes
For multiplex network games of strategic substitutes (i.e., ), by Theorem 2, at least one Nash equilibrium always exists. These games can emerge if both layers are games of strategic substitutes (i.e., , and for ). They can also emerge when the first layer is game of strategic substitutes (i.e., ), and .
Multiplex games of strategic complements
We next consider multiplex games of strategic complements (i.e., ). These can emerge when both layers are games of strategic complements (i.e., ), as well as under mixed substitute and complement layers for which all weighted sum of edge weights remain negative. In this case, by Theorem 3, a Nash equilibrium exists in the multiplex game if and only if . For general matrices , there is no full characterization of the spectral radius of their sum . However, we can identify (sufficient) conditions for this bound to be satisfied in the case of symmetric networks, by leveraging Weyl’s inequalities.
Proposition 9.
In a symmetric multiplex network game of complements, if
at least one Nash equilibrium exists.
Proof.
The spectral radius of a matrix is defined as . For symmetric matrices, all eigenvalues are real, and we have , and by using Perron-Frobenius Theorem we know for a game of strategic complements if and only if .
Intuitive interpretation. We note that the lowest eigenvalue represents the “two-sidedness” of a network. This means that if one or both constituent layers are two-sided (their have large magnitude), the condition in Proposition 9 will be hard to satisfy; i.e., it will be harder to guarantee that the multiplex will have an equilibrium.
Additionally, we identify conditions under which an NE does not exist in multiplex games of complements.
Proposition 10.
If any of the following conditions holds in a symmetric multiplex network game of complements, the game will not have a Nash equilibrium:
-
1.
,
-
2.
.
The proof is straightforward and is based on finding lower bounds on the largest eigenvalue of and lower bounds on the absolute value of its smallest eigenvalue using Weyl’s inequalities.
Intuitive interpretation. For a case where we have two layers of strategic complements with a unique Nash equilibrium, i.e., , we can say which means neither of the conditions in Proposition 10 hold, since for a strategic game of complements.
-B3 Existence on multilayer networks
Multilayer games of strategic substitutes
We know from Theorem 2 that a multilayer network game of strategic substitutes (i.e., ) will have at least one Nash equilibrium. Such network can be constructed, e.g., if both layers are also games of strategic substitutes, and the inter-layer connections are also non-negative, meaning .
Multilayer games of strategic complements
For a multilayer game of complements, we know from Theorem 3 that a Nash equilibrium exists if and only if . The following lemma identifies a conditions when this happens.
Lemma 1.
Consider a multiplex network game of complements with one-way inter-layer connection (i.e., with links directed only from one layer to the other, so that either or ). This game will have a (unique) Nash equilibrium if and only if .
Proof.
In this scenario, the supra-adjacency matrix is a block triangular matrix. Consequently, the eigenvalues of , will be a union of the eigenvalues from individual layers for . Therefore, the multilayer network game’s spectral radius () will be less than 1 if and only if all constituent layers have a spectral radius () less than 1. According to Theorem 3, this ensures the existence of a unique Nash equilibrium. ∎
-C Experiments Based on Real-World Data

This section focuses on the Interaction data from the Copenhagen Networks Study [41]. This data represents a multiplex (temporal) network, which connects a population of more than 700 university students over a period of four weeks. The layers are a “calls” network, an “SMS” network, and a “Facebook friendship” network. The first two layers are weighted directed networks, and the last one is a binary (unweighted and undirected) network.
The data consists of 924 calls between 536 nodes for the “calls” network, and 1303 texts between 568 nodes in the “SMS network”. We define the weights in the “calls” network as the duration of the call from node to node over the maximum duration of calls, and the weights in the “SMS” network as the number of times node has sent a text to node over the maximum number of texts in the network. We normalize both weights to be between 0 and 1. We then merged these “SMS” and “calls” layers to create a single in-person network layer, , as we hypothesize that the interactions in these networks are, most probably, reflective of overlapping in-person interactions. We also put higher weight on the “calls” network weights in this merging (as those we call are likely more influential connections than those we text).
We then randomly select subsets of nodes to generate a two-layer multiplex network consisting of an “in-person” layer and a “Facebook friendship” layer. We assess when , the adjacency matrix of the multiplex network, has a positive determinant (this is a necessary condition to guarantee that the multiplex will have a unique, and hence stable, equilibrium), as (the influence of the in-person connections relative to the online connections) increases. We start with a powerful “Facebook friendship” layer ( close to a lower bound of ) and gradually move to a more powerful “in-person layer” ( close to 1).
From Figure 3, we observe that negative determinants (and hence lack of guarantees for uniqueness and stability of the equilibria) can emerge when the “Facebook friendship” layer is more powerful than the “in-person” layer. On the other hand, as the influence of the “in-person” layer increases, we see that it has the potential to make up for the fluctuations and non-uniqueness caused by the “Facebook friendship” layer.