There are infinitely many monotone games over
Abstract
A notion of combinatorial game over a partially ordered set of atomic outcomes was recently introduced by Selinger. These games are appropriate for describing the value of positions in Hex and other monotone set coloring games. It is already known that there are infinitely many distinct monotone game values when the poset of atoms is not linearly ordered, and that there are only finitely many such values when the poset of atoms is linearly ordered with 4 or fewer elements. In this short paper, we settle the remaining case: when the atom poset has 5 or more elements, there are infinitely many distinct monotone values.
1 Introduction
Combinatorial game theory, introduced by Conway [2] and Berlekamp, Conway, and Guy [1] in the 1970s and 1980s, is a mathematical theory of sequential perfect information games. In its original form, this theory deals with games following the normal play convention, under which the last player who is able to make a move wins the game. However, combinatorial game theory has also been applied to many other situations, including misère play, in which the last player to move loses, as well as scoring games, in which the final outcome is a numerical score.
In [4], a new variant of scoring games was introduced in which the atomic positions are elements of a partially ordered set (poset). These games are appropriate for analyzing monotone set coloring games such as Hex, and in fact, they capture that class of games exactly [3]. In [4], it was shown that when the atom poset is not linearly ordered, i.e., when it has a pair of incomparable elements, then there are infinitely many non-equivalent monotone game values over , and when is linearly ordered with 4 or fewer elements, there are only finitely many such values up to equivalence. It was stated in [4] without proof that when is the 6-element linear order, there are infinitely many values, and it was conjectured that this is also true when is the 5-element linear order.
The purpose of this short paper is to supply a positive answer to this conjecture.
2 Background
We briefly recall the definition of games over a poset and some of their properties. Full details can be found in [4]. Let be a partially ordered set whose elements we call atoms. The class of combinatorial games over is inductively defined as follows:
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For every atom , is a game, and
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Whenever and are non-empty sets of games, then is a game.
The fact that it is an inductive definition implies that there are no other games except the ones constructed above. A game of the form is called atomic, and we often write instead of when no confusion arises. A game of the form is called composite. In the game , the elements of and are called the left options and right options of , respectively. The idea is that there are two players, called Left and Right, and in the game , represents the set of all moves available to Left, and represents the set of all moves available to Right. We use the usual notations of combinatorial game theory. Specifically, if and , we write for . We also write and for a typical left and right option of . A position of a game is either itself, or an option of , or an option of an option, and so on recursively.
On the class of games over a poset , we define the relations and by mutual recursion as follows:
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if all three of the following conditions hold:
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All left options satisfy , and
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all right options satisfy , and
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if or is atomic, then .
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if at least one of the following conditions holds:
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There exists a right option such that , or
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there exists a left option such that , or
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and are atomic and .
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Intuitively, means that the game is at least as good for Left as the game . The following transitivity properties hold for games over : If then ; if then ; and if then . When and , we say that and are equivalent. The value of a game is its equivalence class; in particular, we say that and have the same value if they are equivalent.
A game is called locally monotone if all its left options satisfy and all its right options satisfy , and monotone if all positions occurring in are locally monotone. For , let denote the linearly ordered set with elements. It was shown in [4] that for , there exist only finitely many monotone games over up to equivalence. It seems natural to conjecture that this remains true for , but we will show below that this is not the case: when , there exist infinitely many non-equivalent monotone games over .
3 An infinite sequence of games over
Let be the -element linearly ordered set, with its natural order . We define the following games and operations on games over :
Moreover, for , we write
Then we define the following sequence of games:
For example:
Lemma 3.1.
For all , is monotone.
Proof.
It is easy to see from their definition that the games in the sequence all have the property that the final score is equal to the number of moves made by Left minus the number of moves made by Right. Such games are automatically monotone. To see why, consider the slightly more general class of games with the property that the final score is equal to the number of moves made by Left minus the number of moves made by Right plus some constant . We write (the mean value of , see [2]). It is then easy to prove by induction that for all such games, implies and implies . In particular, since , we have , and similarly , proving that is monotone. ∎
Lemma 3.2.
For all , .
Proof.
To show , we must show three things: First, we must show that all left options satisfy . When , there is no such left option, and when , the unique left option of is . But is also a left option of , so as claimed. Second, we must show that all right options satisfy . But the unique right option of is , and holds because is a left option of . Third, we must show that if or is atomic, then . But this only happens when . In this case, we must show . But this holds because is a left option of and . ∎
Remark: the proof is not by induction.
Corollary 3.3.
For all , .
Proof.
From Lemma 3.2 and transitivity, since . ∎
Lemma 3.4.
For all , .
Proof.
The following claims hold for all . We prove them by simultaneous complete induction on . The lemma is claim (8).
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(1)
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This follows from Corollary 3.3. Indeed, if were true, then transitivity would imply , which is absurd.
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(2)
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This follows from (1), because is a left option of .
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(3)
If is even, .
Since is atomic and is not, the only way can hold is if some right option of satisfies . But this is impossible because is the unique right option of and .
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(4)
If is odd, .
Since neither nor is atomic, there are only two ways in which could hold. Either some right option of satisfies ; but this is impossible because is the unique right option of and . Or else some left option of satisfies ; but this is impossible by (2) because is the unique left option of .
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(5)
If , then .
When is even, this follows from (3) because is a right option of .
When is odd, this follows from (4) because is a right option of .
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If , then .
For the sake of obtaining a contradiction, suppose . By Lemma 3.2, we have . With transitivity, this implies . However, this contradicts (8) of the induction hypothesis.
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(7)
If , then .
Because neither nor is atomic, there are only two ways in which could hold. Either some right option of satisfies ; but this is impossible by (5) because is the unique right option of . Or else some left option of satisfies ; but this is impossible by (6) because is the unique left option of .
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(8)
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When , this holds by direct calculation: because is a left option of and .
When , this follows from (7) because is a right option of .∎
Corollary 3.5.
There are infinitely many non-equivalent monotone games over the -element linearly ordered atom poset .
Proof.
Corollary 3.5 completes the classification of atom posets into whether there exist finitely or infinitely many game values. Specifically, it provides the last remaining piece of the following theorem:
Theorem 3.6.
Let be a poset. Then the class of monotone game values over is finite if is a linear order of 4 or fewer elements. In all other cases, there are infinitely many monotone values.
Proof.
It was shown in [4, Prop. 10.2] that there are infinitely many monotone game values over when has two incomparable elements. This takes care of all cases where is not linearly ordered. It was further shown in [4, Sec. 10.2] that there are only finitely many monotone game values over when is a linearly ordered set of size , , , or . (In this case, there are , , , or such values, respectively). The case of the zero-element poset is trivial, as there are no game values at all. The only remaining cases are linearly ordered sets of or more elements (including infinite ones). In these cases, there are infinitely many monotone game values by Corollary 3.5. Note that if the atom poset has strictly more than elements, one may simply disregard the additional atoms. ∎
We conclude this paper with a remark that may shed some light on the properties of the games .
Remark 3.7.
As mentioned in the proof of Lemma 3.1, the games in the sequence all have the property that the final score is equal to the number of moves made by Left minus the number of moves made by Right. In combinatorial game terminology, these games have constant temperature 1, because each move shifts the average outcome by exactly 1 in the direction that favors the player who made the move. As we already saw, such games are automatically monotone. Moreover, such games are equivalent to normal-play games in the following sense: if Left goes second in and the players alternate, the outcome will be if and only if Left gets the last move, and otherwise. Let be the normal-play game obtained from by replacing every atom by . Then if and only if Left has a second-player strategy guaranteeing outcome , if and only if Left has a second-player strategy guaranteeing the last move, if and only if Left has a second-player winning strategy in , if and only if . Moreover, the same observation holds for comparison games as well, so that if and only if . We can therefore see that the strictly increasing sequence of monotone games corresponds to a strictly increasing sequence of (rather specially constructed) normal-play games.
References
- [1] E. R. Berlekamp, J. H. Conway, and R. K. Guy. Winning Ways for Your Mathematical Plays. A. K. Peters, 2nd edition, 2001.
- [2] J. H. Conway. On Numbers and Games. A. K. Peters, 2nd edition, 2001.
- [3] E. Demer, P. Selinger, and K. Wang. All passable games are realizable as monotone set coloring games. Available from arXiv:2111.10351, Nov. 2021.
- [4] P. Selinger. On the combinatorial value of Hex positions. Available from arXiv:2101.06694, Jan. 2021.